Thursday, September 17th: Too much time is spent on development and too little on updating this blog, but the result is that we’re already in the 2nd phase of our beta! The first beta version was released on the 10th of this month and we got a lot of valuable feedback which was immediately incorporated
Sunday, August 30: It’s about two months after my first development diary entry and I can now truly say that a game is emerging from the sweat. Project Venus – still just a working title – contains most of its core features and is playable. Sixteen levels have been implemented for testing and I (and
Tuesday, August 12: Work was resumed last after a short holiday. There were several time consuming impediments that have been fixed. I had some issues with getting the anti-aliasing of sprites to work on larger screens. It kept looking blurry around the edges. Turned out to be just a few lines of code required to
Tuesday, July 21: It’s been a while since the last diary entry which is mostly because I’ve been working my ass off. But the hard work is paying off and I made some good progress in the past two weeks. The initial design has been converted to font- and spritesheets. The loading screen and all
Monday, July 6: The focus for the past week was on game design. I started with a big flowchart of all the different screens, options and possible flows between them. Then worked out a document with the game rules and finally did the initial visual design for all the screens. It was time-consuming, but necessary,
Friday, June 26: Started implementing both the API side and the mobile framework side for the remote updatable configuration. The configuration consists of settings and resources so it can be used to update a game with downloadable content. I can ship a default configuration with the game and force it to be updated by the
Development on the first Rumar Gaming games has started this week! I’ll start posting short diary entries regularly about the development progress. The content will be mostly technical at first, but the more we progress, the more we can share about the design and marketing side of things. Thursday, June 25: Spent most of my
Before starting with some actual work I spend a lot of time on preparing myself to get started. In this post I will discuss the things that I’ve done to get ready to start some real game development. The idea to seriously focus on game development came some time back and it took some time
Because I want to publish several games within a reasonable time frame, it makes sense to have them share as much logic and technology as possible. I have designed a technology stack that should be able to support all the games I’m planning to release within the first four months and possibly for many more
In order to turn Rumar Gaming and its games into a success, I will need the help of someone that has the marketing skills that I lack. I have an idea of the general approach but can’t do it all by myself. If you are interested in game development, have time to spare and recognize yourself