Sunday, August 30: It’s about two months after my first development diary entry and I can now truly say that a game is emerging from the sweat. Project Venus – still just a working title – contains most of its core features and is playable. Sixteen levels have been implemented for testing and I (and
Tuesday, August 12: Work was resumed last after a short holiday. There were several time consuming impediments that have been fixed. I had some issues with getting the anti-aliasing of sprites to work on larger screens. It kept looking blurry around the edges. Turned out to be just a few lines of code required to